Datasheet for local AI49 models98 GPUsData read 2026-09-25
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Can the Mac 64 GB run Chroma1-HD?

Image model · 8.9B64 GB unified · ~55.7 GB for the GPU · 273–800 GB/s · Apple SiliconData 2026-09-25
Runs well
Yes — and comfortably.

Download 16-bit (17.8 GB). With the model's working memory it needs about 20.1 GB, leaving 35.6 GB spare on 55.7 GB. Quality: the original weights.

Best file16-bit
File size17.8 GB
GPU memory needed~20.1 GB
Shared memory29 / 64 GB
Memory map · Mac 64 GB20.1 GB / 55.7 GB
028 GB56 GB
Weights 16-bit · 17.8 GBWorking memory · 1.5 GBReserve · 0.8 GBFree · 35.6 GB
calculated from real file sizes plus working memory. Not yet measured on this setup. How this works.

01What to download

PartFileFolderSize
ModelChroma1-HD.safetensors
16-bit · lodestones/Chroma1-HD
models/diffusion_models17.8 GBDownload →
Text encodert5-v1_1-xxl-encoder-Q8_0.gguf
T5-XXL GGUF Q8_0 · city96/t5-v1_1-xxl-encoder-gguf
models/text_encoders5.1 GBDownload →
VAEae.safetensors
FLUX.1 VAE (ae) · lodestones/Chroma
models/vae0.3 GBDownload →
Total download · keep about the same free on disk23.2 GB

Alternatives: T5-XXL FP16 (9.8 GB). The 16-bit text encoder is a little more faithful; the smaller one is chosen here because it loads faster and needs less RAM. On a Mac, FP8 text encoders do not load, so a 16-bit one is listed — or a GGUF one, loaded with “CLIPLoader (GGUF)” from the ComfyUI-GGUF nodes. Sizes read from Hugging Face (2026-09-25). “Download” links start the file directly; the file name links are the same files the official ComfyUI workflows use.

Shared memory: about 29.2 GB of your 64 GB. On this machine the model, the text encoder, the VAE and the operating system all use the same memory. That leaves room, so nothing has to be swapped to disk. calculated

02Every Chroma1-HD file on 55.7 GB

FileSizeNeededOn this cardQualityDownload
16-bit ←
SAFETENSORS · lodestones
17.8 GB20.1 GBfits · 35.6 GB sparethe original weightsHugging Face →
Q8_0
GGUF · silveroxides
9.7 GB12.0 GBfits · 43.7 GB sparepractically identical to the originalHugging Face →
Q6_K
GGUF · silveroxides
7.7 GB10.0 GBfits · 45.7 GB sparevery close to the originalHugging Face →
Q5_K_M
GGUF · silveroxides
6.7 GB9.0 GBfits · 46.7 GB spareclose; small differences in fine detailHugging Face →
Q4_K_M
GGUF · silveroxides
5.6 GB7.9 GBfits · 47.8 GB sparegood; some loss in fine detail and textHugging Face →
Q3_K_S
GGUF · silveroxides
4.3 GB6.6 GBfits · 49.1 GB sparenoticeable loss of detailHugging Face →
Q2_K
GGUF · silveroxides
3.4 GB5.7 GBfits · 50.0 GB spareheavy loss; a last resortHugging Face →

Sizes from the Hugging Face file listing, read 2026-09-25. “Needed” = file + 1.5 GB working memory for this model + 0.8 GB kept free for the system. FP8 and INT8 files are left out on a Mac: Apple GPUs cannot compute FP8, so ComfyUI either fails to load them or converts them back to 16-bit, which saves no memory. Use a 16-bit or GGUF file.

03The text encoder

T5-XXL: 9.8 GB as 16-bit, 4.9 GB as FP8, 2.9 GB as GGUF Q4_K_M (plus CLIP-L (0.25 GB)). ComfyUI encodes the prompt first and can push the encoder out of VRAM before sampling, so it does not have to fit together with the model. On 55.7 GB the FP8 encoder fits on its own, so prompt encoding stays fast.

04About this GPU

A Mac with 64 GB shares that memory between the CPU and the GPU. On current macOS the GPU may use about 55.7 GB of it by default (older macOS versions: about 51.5 GB); that is the figure used here. ComfyUI can go past it, but macOS then starts compressing and swapping memory and everything slows down. ComfyUI runs on Apple GPUs through PyTorch's MPS backend. 16-bit and GGUF files work; FP8 and INT8 files do not save memory on a Mac, so they are skipped. Speed is the catch: even the fastest Macs are several times slower per image than a desktop RTX card. Chips sold with 64 GB: M1 Max, M1 Ultra, M2 Max, M2 Ultra, M3 Max, M4 Pro, M4 Max, M5 Pro, M5 Max (memory bandwidth 273–800 GB/s — the higher, the faster). Everything about Macs and local AI →

Mac 64 GB: 64 GB unified · ~55.7 GB for the GPU · 273–800 GB/s · Apple Silicon. Everything that runs on the Mac 64 GB →

05What more VRAM would change

Nothing to gain for this model: the Mac 64 GB already runs a top-quality file entirely in VRAM. More memory would only help with bigger images, longer clips or several models at once.

06Measured and reported results

Nobody has sent measured numbers for this pair yet. If you run Chroma1-HD on a Mac 64 GB, send your time per image and peak VRAM and it will appear here, credited.

07Questions

How much VRAM does Chroma1-HD need?

Around 5.7 GB with the smallest file (Q2_K) and 11.5 GB with an 8-bit file (FP8), counting working memory and a small system reserve. The full 16-bit file needs about 20.1 GB.

Which Chroma1-HD file should I download for the Mac 64 GB?

16-bit (17.8 GB) from lodestones/Chroma1-HD.

Is FP8 faster than GGUF on the Mac 64 GB?

No. This GPU has no FP8 compute, so ComfyUI converts FP8 weights back before the maths. FP8 only saves memory here; Q8_0 GGUF is the closer-to-original 8-bit pick.

How much do I need to download for Chroma1-HD on the Mac 64 GB?

About 23.2 GB for the model file, text encoder and VAE listed on this page, and the same again free on disk. With a 55.7 GB card, 32 GB of system RAM or more is recommended.